Moon/Sun SCAG: You already have the most cantrips, why not get one more? Standard: A solid choice for any character build.Īquatic SACG: Only good in an aquatic campaign.ĭrow SCAG: The extra spells can’t hurt, but you’ve already got enough spell options. Half-Elf: Half-elf is one of the strongest races, and is a good starting point for any character build. Goliath VGtM/EEPC: Not useful for Sorcerer. Gnome: Gnomes make great Wizards, but poor sorcerers.ĭeep (Svirfneblin) EEPC/SCAG: Not useful for Sorcerer. Githzerai: Not much here to help with your Sorcerer. If you’ve got he ability scores to back this up, it can become a very powerful build. The Githyanki race gives you proficiency with medium armor and longswords, so you’re free to focus the rest of your build on casting. Githyanki: If you are looking for a very strong starting point for a melee Sorcerer, this is your best bet. Gith MToF: The Gith races aren’t very synergistic with casters, as they offer a ton of martial abilities. Genasi EEPC: The Constitution increase helps keep you alive, but otherwise none of the Genasi races offer a very compelling reason to choose one of them over some of the better options. Make sure to follow up with defensive spells.įairy TWBtW: Flight and free spells make this an incredibly powerful race for a spellcasting class. The armor and Constitution this subrace offers give you a solid core. Mountain Dwarf: Another good starting point for a melee sorcerer build. Hill Dwarf: This subrace grants you a ton of extra hit points, but that’s about it. They do offer a bit of extra defense, which you sorely need. If you’re going for a melee build sorcerer, this is a great place to start.ĭwarf: Dwarf is a hard sell for Sorcerers, as there aren’t any ability score increase that play well with your desired build. Resistance to an energy type, and a breath weapon are both welcome additions to your abilities. Scourge: The Constitution increase is just what you needĭhampir VRGtR: There’s nothing appealing for Sorcerer here.ĭragonborn: The Strength boost is all but wasted, but the Charisma increase helps out. Protector: Wisdom isn’t a stat you need too much of as a Sorcerer. However, most of their other abilities are geared towards martial characters. Red = Below average, extremely situational, or otherwise just bad.Īll features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed.Īarakocra EEPC: Aside from flight, this race doesn’t have much to offer a Sorcerer.Īasimar VGtM: The base Charisma enhancement makes this a good base choice for race. Orange = Average option, useful in specific circumstances The guide that follows uses a color-coding system to rank the abilities granted.īlue = An essential, class-defining ability you would be remiss to overlook. While the options presented here may be the optimal build for a sorcerer (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Sorcerers typically have a n exotic bloodline tie to some sort of fantastical creature, either draconic, fey, or demonic, that lends them the ability to harness natural forces and transmute them into spells.įollow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Sorcerer class character build. Where Wizards gain magic through intense study, Sorcerers have a natural aptitude for casting spells, requiring nothing other than their willpower and a few arcane components or a spellcasting focus. Sorcerers have an innate talent for magic.
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